BitGrid - brilliant, or waste of time??

Wherein Mike Warot describes a novel approach to computing which follows George Gilders call to waste transistors.

Thursday, June 15, 2023

Making a fresh start, in Pascal

I've recently been made aware that there is a page devoted to BitGrid in the Esoteric Languages wiki. Needless to say, this came as a bit of a shock to me. I was particularly impressed with the working example of the game of life implemented in a BitGrid.

I've let this project sit far too long, and since I've got nothing but free time these days, I'm pushing at implementing a simulator for the BitGrid, in Lazarus, which is a GUI builder based on Free Pascal.  The GitHub repository for the project has the latest code, which isn't much to look at for the moment.

I'm hoping that I can sustain small bits of progress that add up over time.

Eventually, I'll have a system to really allow programming and evaluation of programs. It would then be on to a chip design, and onward to Exaflop computing. ;-)

Thursday, May 20, 2021

A chance to make a bitgrid chip appears suddenly

 This thread on Hacker News pointed to a Google funded project to let people design their own chips. The window is already half way over, so I need to learn chip design in the next 2 weeks or so. It should be fun.

Thursday, October 28, 2010

Applications - image processing, survey plane

One of the long term issues with having a technology, which should be much more powerful than existing hardware is finding an appropriate use scenario for it.  Today one occurred to me on my commute.

I've been doing a lot of experimenting with synthetic focus imagery. Having recently written a tool to help me do image matching, I've begun to appreciate why Hugin gets so bogged down generating and matching control points. The cross correlation of 2d image sets is a huge resource hog. Fortunately, the bitgrid  should be quite capable of handling it, because the computations are data local, with the only global data being the source material which loads once per frame, and the output maximum coordinates, again once per frame.

I imagine a remote control glider with a pair (latter an array) of cameras feeding into a system which correlates the images to generate altitude data. It should be possible once this 2d triangulation is done, with hints from the navigation system, to then generate a 3d image of the area below, with altitude information at least as accurate as the pixel resolution allows.

If the plane is slow and stable enough to allow multiple overlapping images of the same area, it should be possible to derive super-resolution images using Richardson-Lucy deconvolution.

It all hinges on the question of power consumption of a single bitgrid cell. Something I don't know, but an experienced IC designer should be able to figure out on his lunch break.

Saturday, August 14, 2010

Spreadsheet iteration and other linguistic hits

I continue to search for ideas that are close to the BitGrid, and I've come across Amir Hersch's mention of the need for a "spreadsheet iterator" in his blog post titled "More versus Faster"... the BitGrid would be a good spreadsheet iterator.

I'm still trying to figure out the cost/benefit ratio of getting rid of all routing in an a real world FPGA device. As an abstraction tool, it's totally cool and cost effective, as there are no static or dynamic power costs in a thought experiment. 8)

As an intermediate stage of compiling a design, there are time costs in translations, but they might be worth it when it comes to the ability to move elements of a system design orthogonal to other design decisions.

Time and persistent effort to get the questions answered will tell. I'm glad I'm still asking questions and pursuing the goal of getting a BitGrid chip built

Oh... another linguistic hit  "hardware spreadsheet" as mentioned here.

Tuesday, July 27, 2010

Reconfigurable Systolic Array

I've been searching, and searching, and searching for anything that matches the Bitgrid in architecture... and I've found nothing... today's Google search is reconfigurable systolic array.

I get a lot of results, mostly academic (which means they are behind a paywall, and thus worthless). It does give me a better way to describe the bitgrid, though.

The bitgrid is a fine grained homogeneous 2d reconfigurable systolic array and/or mesh. It will be verified as to utility by simulation. I hope to popularize it with blogs, social media, and making a game out of it.

It is my belief that the flexibility of the LUT based approach more than makes up for the lack of dedicated routing and compute blocks.  Any inactive elements of the circuit are unclocked, and thus should be at very low power.

I'm not sure if I'm going to be a good fit for the OHPC project or not, I've got until August 6 to write a proposal.

Friday, July 09, 2010

Prior art - non found... and I've got a headache

Every single article I checked trying to find a pure LUT based FPGA had some sort of routing fabric in it.

I can't find anything that is close to the bitgrid.

I'm going to try to relax, and wait for the Excedrin to kick in.

Tuesday, July 06, 2010

Learning about chip design

I really need to find out how much power a BitGrid cell will consume, in order to find out how well it could realistically deliver on the Exascale challenge. This is forcing me to learn all about VLSI design. Thanks to CMOSedu, I'm getting up to speed on Electric and LTspice right now. I hope to learn enough to have an answer within an order of magnitude this week.  I'm hoping I can get it in the range of 1 pJoule/operation/cell for a naive design. This would allow a 1000x1000 chip to operate at 1 watt at 1 Ghz.   I expect static power to be very low.

I've got a month until the first DARPA deadline for submissions...

wish me luck.

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I fix things, I take pictures, I write, and marvel at the joy of life. I'm trying to leave the world in better condition than when I found it.